Large City: Kéceslonf-lävvá Xluwuf

Kéceslonf-lävvá Xluwuf

Kéceslonf-lävvá Xluwuf
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionDliqtbid Woods
Founded1284
Community LeaderLord Yhzarth
Area58 km2 (23 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation1804 m (5918 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population13738
Population Density236 people per km2 (597 people per mi2)
Town AuraAbjuration
Naming
Native nameKéceslonf-lävvá Xluwuf
Pronunciation/xceˈslonf/ /lɑvˈvə˞/
Direct Translation[severe] [cult]
Translation[Not Yet Translated]

Kéceslonf-lävvá Xluwuf (/xceˈslonf/ /lɑvˈvə˞/ [severe] [cult]) is a subtropical Large City located in the Mididïleghi Principality of the Nutheli.

The name Kéceslonf-lävvá Xluwuf is derived from the Goblin language, as Kéceslonf-lävvá Xluwuf was founded by Grehgo, who was culturaly Gnoll.

Climate

Kéceslonf-lävvá Xluwuf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a freezing -2°C (29°F) and its average temperature during the winter being a cold 9°C (48°F). Kéceslonf-lävvá Xluwuf receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kéceslonf-lävvá Xluwuf covers an area of nearly 58 km2 (23 mi2), and an average elevation of 1804 m (5918 ft) above sea level.

Overview

Kéceslonf-lävvá Xluwuf was founded durring the late 14th century in spring of the year 1284, by Grehgo. The establishment of Kéceslonf-lävvá Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kéceslonf-lävvá Xluwuf's construction back out of the project. Grehgo pushed on reguardles, and Kéceslonf-lävvá Xluwuf was finished, but starts off as a terible place to live.

Kéceslonf-lävvá Xluwuf was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kéceslonf-lävvá Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kéceslonf-lävvá Xluwuf is buildings are arranged arround a network of restrictive paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kéceslonf-lävvá Xluwuf weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Kéceslonf-lävvá Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kéceslonf-lävvá Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Kéceslonf-lävvá Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kéceslonf-lävvá Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kéceslonf-lävvá Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kéceslonf-lävvá Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kéceslonf-lävvá Xluwuf's parks.

Kéceslonf-lävvá Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kéceslonf-lävvá Xluwuf.

Kéceslonf-lävvá Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kéceslonf-lävvá Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kéceslonf-lävvá Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kéceslonf-lävvá Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kéceslonf-lävvá Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kéceslonf-lävvá Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kéceslonf-lävvá Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kéceslonf-lävvá Xluwuf's public wards, blessings, and other arcane systems.

Kéceslonf-lävvá Xluwuf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kéceslonf-lävvá Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kéceslonf-lävvá Xluwuf's grid is powered by hydrogalvanic generators.

Kéceslonf-lävvá Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kéceslonf-lävvá Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Kéceslonf-lävvá Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kéceslonf-lävvá Xluwuf's natural decorations nor waterways.

Kéceslonf-lävvá Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kéceslonf-lävvá Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kéceslonf-lävvá Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kéceslonf-lävvá Xluwuf is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Kéceslonf-lävvá Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

=In Kéceslonf-lävvá Xluwuf when drawing, it's impossible to draw an imperfect circle.

The Leechroot near Kéceslonf-lävvá Xluwuf are known to be more aggressive than normal.

Kéceslonf-lävvá Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Abjuration energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 42
  • Farm Laborer: 76
  • Hunters: 47
  • Milk Maids: 34
  • Ranchers: 17
  • Ranch Hands: 34
  • Shepherds: 35
    • Farmland: 55501 m2
    • Cattle and Similar Creatures: 3434
    • Poultry: 41214
    • Swine: 2747
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1373

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 29
  • Bookbinders: 17
  • Buckle-makers: 18
  • Cabinetmakers: 32
  • Candlemakers: 47
  • Carpenters: 43
  • Clothmakers: 37
  • Coach and Harness Makers: 15
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 101
  • Furriers: 9
  • Glassworkers: 44
  • Gunsmiths: 28
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 38
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 33
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 12
  • Soap and Tallow Workers: 51
  • Tailors: 70
  • Tanners: 16
  • Upholsterers: 19
  • Watchmakers: 18
  • Weavers: 36
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 22
  • Butchers: 34
  • Chandlers: 38
  • Chicken Butchers: 39
  • Entrepreneurs: 14
  • Fine Clothiers: 37
  • Fishmongers: 34
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 62
  • Spice Merchants: 18
  • Wine-sellers: 26
  • Wheelwright: 20
  • Woodsellers: 13

Service workers

  • Bakers: 85
  • Barbers: 58
  • Coachmen: 19
  • Cooks: 57
  • Doctors: 28
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 50
  • Healers: 37
  • Housekeepers: 40
  • Housemaids: 80
  • House Stewards: 41
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 44
  • Nursery Maids: 24
  • Pastrycooks: 45
  • Restaurateur: 62
  • Tavern Keepers: 62

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 29
  • In-Town Couriers: 31
  • Long Haul Couriers: 32
  • Dockyard Workers: 28
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 39
  • Millers: 32
  • Miners: 33
  • Oilmen and Polishers: 20
  • Postmen: 28
  • Pure Finder: 18
  • Skinners: 47
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 45
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 17
  • Alchemist: 19
  • Clerk: 28
  • Dentists: 14
  • Educators: 36
  • Engineers: 19
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 12
  • Bankers: 19
  • Civil Clerks: 31
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 32
  • Fixers: 16
  • Kami Clerk: 26
  • Landlords: 26
  • Lawyers: 16
  • Legend Keepers: 23
  • Militia Officers: 80
  • Monks, Monastic: 44
  • Monks, Civic: 40
  • Historian, Oral: 34
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 33
  • Priests: 65
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 20
  • Spiritualist: 26
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 52

Cottage Industries

  • Brewers: 40
  • Comfort Services: 59
  • Enchanters: 14
  • Herbalists: 15
  • Jaminators: 45
  • Needleworkers: 49
  • Potters: 22
  • Preserve Makers: 35
  • Quilters: 20
  • Seamsters: 72
  • Spinners: 40
  • Tinker: 15
  • Weaver: 37

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 47
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 54
  • Writers: 47

Produce Industries

  • Butter Churners: 41
  • Canners: 38
  • Cheesmakers: 52
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 31

5174 of Kéceslonf-lävvá Xluwuf's population work within a Foundational Occupation.

7878 of Kéceslonf-lävvá Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 686 (5%) are noncontributers.

Points of Interest

POI

History

The the a sickle of Elven High Magic, an a sickle imbued with potent amounts of Elven High Magic energies was created in Kéceslonf-lävvá Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History